🔗 Share this article Behind the Scenes of the Fallout Universe, Gaming’s Most Astonishing TV Hit The post-apocalyptic TV show has come back to Prime Video, and it's fair to say that audiences were agreeably astonished by the quality of its initial run. By depicting the atomic-age, nuclear-ravaged United States through the eyes of three separate characters, it effectively portrayed multiple facets of the player's journey. There was Lucy the vault dweller, attempting to act with integrity and learning that the ruined world made that exceptionally challenging; Brotherhood initiate Max, the militant faction initiate, who starts doubting his cult's dogma and creates a lot of havoc in mechanized battle suit; and the Ghoul, a standout performance who has entirely abandoned any sense of morality out in the irradiated wastes. Setting the Stage for the Second Season The show's first season conclusion disclosed key information about those responsible for the global annihilation that condemned a society in bomb-proof bunkers for centuries. It also raised plenty of questions unresolved for the next installment – and, now, expectations are significantly higher. “We’ll take ‘pretty good’ – we should print that on merchandise,” quips one of the series creators. “Heading into the initial season, people were like, ‘Just don't mess it up’,” adds the game director. “We are thrilled with the response to the show, so this time people are coming in with more enthusiasm and new expectations.” The Mojave Beckons for the Next Installment The second season is located in New Vegas, the location of the 2010’s game Fallout: New Vegas, which is frequently celebrated for having the sharpest dialogue and characters in the franchise, despite the fact that it was somewhat buggy at launch. “It has a sun-baked feel, a Southwestern essence, that’s so integral to that game,” says the co-creator. “That dusty, blasted-out iconic highway vibe of the game is so much fun to incorporate into the show.” In the series narrative, a considerable period has elapsed since the story of the New Vegas game by the time the characters arrive there. However, the creators suggest that it will honor the gamer's experience. The Importance of Physical Sets The Fallout TV series is praised for its tangible quality – its production team insisted on physical models and locations were constructed, echoing the makeshift nature of the outposts in the games. “As a sci-fi fan, so many productions I watch, I’m conscious that they’re all standing in front of a digital backdrop,” comments another of the showrunners. “The primary goal of an translation, particularly of a interactive medium, is to appear as if it’s tangible.” In fact, almost everything you see on-screen is physical, including the notoriously frightening radioactive creatures known as Deathclaws. In the show, they are created using animatronics, and were by all accounts quite terrifying up close. Made by Fans, for Fans The Fallout series succeeds because it is made by talented film-makers who are also longtime fans, with the help of the visionaries behind the video games. This shared passion for the world is apparent in the finished show. The second season is being released on a weekly basis rather than as a full-season drop, representing a shift from the initial release. This schedule will allow for a different viewing experience, something the creators themselves are excited to observe. “It delves deeper, it’s bigger, it’s wittier, it has a lot of twists,” teases the game director. “I can't wait to seeing what people think.”